From its promotional materials, I assumed Little Nightmares would be a cute, perhaps even quaint game—maybe something tonally along the lines of a creepier Little Big Planet or a Tim Burton film. Just a few minutes into the game, I realized I had it all wrong, and I’m so glad. Honestly, Little Nightmares is unlike anything I’ve played before, so it’s difficult to throw around comparisons. You seriously need to experience it for yourself. Here’s what you’ll love about it:
The gameplay is intuitive. You’re not torn out of the game by tutorials or prompts. You’re dumped into a dark world, alone to figure things out through trial and error. This is gameplay mechanics as they should be. I don’t need a map of the controller to remind me what all the buttons do, and I don’t need to customize any cumbersome in-screen dashboards. (I’m looking at you Breath of the Wild. I love you, but OMG. Chill.) Little Nightmares is clean, with nothing on the screen to distract you from the story, along with natural-feeling controls.